Pawn Event Tick not firing
So I just started a new blank project and created a custom controller and a pawn. Everything is set up in the game mode, and the pawn is spawned through a playerStart object. I have a function called in the possessed event, and that one works, but the event tick isn't firing.
I tried calling a function in the Pawn from its controller and it worked, so I don't think the pawn is being destroyed.
This is currently all I have in the pawn's graph.
Hard to tell without seeing the rest of your project. First thing that comes to mind would be to check in "world settings" the Kill Z value.
answered Dec 19 '16 at 01:53 AM
Terry J. N.
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