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Pawn Event Tick not firing

So I just started a new blank project and created a custom controller and a pawn. Everything is set up in the game mode, and the pawn is spawned through a playerStart object. I have a function called in the possessed event, and that one works, but the event tick isn't firing.

I tried calling a function in the Pawn from its controller and it worked, so I don't think the pawn is being destroyed.

alt text

This is currently all I have in the pawn's graph.

Product Version: UE 4.14
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asked Dec 18 '16 at 10:46 PM in Blueprint Scripting

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Hard to tell without seeing the rest of your project. First thing that comes to mind would be to check in "world settings" the Kill Z value.

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answered Dec 19 '16 at 01:53 AM

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Terry J. N.
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avatar image Gizambica Dec 19 '16 at 02:57 AM

Hey! thanks for the response. The settings were normal, shouldn't have been a problem. I may have messed something up in the configs. Don't really have a fix, but I started over and now everything works.

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