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Navmesh won't cover entire mesh's surface

I have Meshes i created in Blender that i want the entire surface to be covered in navmesh. But it only covers a part of it (see on screenshot) I just can't seem to do this i need the ai to be able to walk near the edge aswell. Is there a way to get around this? (Ps: I don't want that navmesh on the lava either)

alt text

Product Version: UE 4.12
navmesh.jpg (2.6 MB)
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asked Dec 18 '16 at 09:20 PM in Using UE4

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avatar image Harold1995 Dec 19 '16 at 05:21 PM


avatar image Harold1995 Apr 17 '18 at 05:30 PM

Navmesh seems to change depending on the size of the mesh.

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