The project builds fine for windows and android without errors but when trying to play them on either platform it crashes. The project worked fine until a day ago. I have version control and reverted everything done within that day. Still didn’t fix it.
I suppose my question is: How do I trouble shoot this? The error doesn’t seem helpful and I don’t see any useful information in the crash folder.
Could you please copy and paste the error that you’re seeing in the crash reporter screen? I do not see the full error listed in the files that you provided me?
Also, could you check and see whether or not this is happening in 4.14?
Open the Epic Games Launcher, hit the down arrow beside Launch and then click on Options. Once you’ve done that, select ‘Editor symbols for debugging’.
Thanks , I’ll install the debugging symbols for the future.
I actually got it to stop crashing. I’m 80% sure this fixed it though:
I reverted the /Config/ folder. The project ran fine after that. I then got latest on the /Config/ folder and it worked? That doesn’t make sense but I’ll accept the black magic if it benefits me.
Ah! Yes, that will do it too. Experimental options sometimes cause that and nativized blueprint assets have caused issues for a while now. Hopefully once they’re out of the experimental stage they’ll be more stable.
Thanks for letting me know how you resolved the issue.