Ue4 crashing when importing skeletal mesh

Hi everyone I am having trouble importing my skeletal mesh into Unreal engine 4.14. Whenever i attempt to import my skeletal mesh the engine crashes. When I import a normal static mesh it has no problems. The mesh that i am importing is from make human in .fbx format it is only 3.5 mb. Any help would be great thank you.

Specs i7 4790, gtx 1060 3gb, 24 gb ram, 2 Tb SSHD

(I have error crash logs I will post below.)

MachineId:8CE4C0DE4B88FB4BB59AA6881188B518
EpicAccountId:7891f23647eb4c92a8434c0594f510ed

Fatal error: [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2299]
Objects have the same fully qualified name but different paths.
New Object: SkeletalMesh /Game/testhuman.testhuman
Existing Object: Material /Game/testhuman.testhuman

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_CoreUObject!StaticAllocateObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2294]
UE4Editor_CoreUObject!StaticConstructObject_Internal() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3206]
UE4Editor_UnrealEd!NewObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\public\uobject\uobjectglobals.h:1251]
UE4Editor_UnrealEd!UnFbx::FFbxImporter::ImportSkeletalMesh() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\fbx\fbxskeletalmeshimport.cpp:1354]
UE4Editor_UnrealEd!UFbxFactory::FactoryCreateBinary() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:392]
UE4Editor_UnrealEd!UFactory::FactoryCreateFile() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:75]
UE4Editor_UnrealEd!UFactory::ImportObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:150]
UE4Editor_AssetTools!FAssetTools::ImportAssetsInternal() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\assettools\private\assettools.cpp:1375]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\assettools\private\assettools.cpp:628]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\assettools\private\assettools.cpp:561]
UE4Editor_ContentBrowser!SContentBrowser::ImportAsset() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:790]
UE4Editor_ContentBrowser!SContentBrowser::HandleImportClicked() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:781]
UE4Editor_ContentBrowser!TMemberFunctionCaller::operator()<>() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161]
UE4Editor_ContentBrowser!TTupleImpl >::ApplyAfter >() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:116]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply __cdecl(void)>::Execute() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:522]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:275]
UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5010]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4999]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5462]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5439]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1652]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Hi Topgear201,

Can you send me the fbx? You can PM me a download link on the forums if it needs to remain private.

Hi Topgear201,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Hi just for any other people experiencing this issue when is disabled the importation of materials in textures it imported the mesh correctly. Not a great work around but works at least. Thank you for your help. if you could please remark this as resolved thank you very much.

Just an FYI,

We had a bug reported for this. See UE-40229.