Hi everyone I am having trouble importing my skeletal mesh into Unreal engine 4.14. Whenever i attempt to import my skeletal mesh the engine crashes. When I import a normal static mesh it has no problems. The mesh that i am importing is from make human in .fbx format it is only 3.5 mb. Any help would be great thank you.
Specs i7 4790, gtx 1060 3gb, 24 gb ram, 2 Tb SSHD
(I have error crash logs I will post below.)
MachineId:8CE4C0DE4B88FB4BB59AA6881188B518
EpicAccountId:7891f23647eb4c92a8434c0594f510ed
Fatal error: [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2299]
Objects have the same fully qualified name but different paths.
New Object: SkeletalMesh /Game/testhuman.testhuman
Existing Object: Material /Game/testhuman.testhuman
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_CoreUObject!StaticAllocateObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2294]
UE4Editor_CoreUObject!StaticConstructObject_Internal() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3206]
UE4Editor_UnrealEd!NewObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\public\uobject\uobjectglobals.h:1251]
UE4Editor_UnrealEd!UnFbx::FFbxImporter::ImportSkeletalMesh() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\fbx\fbxskeletalmeshimport.cpp:1354]
UE4Editor_UnrealEd!UFbxFactory::FactoryCreateBinary() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:392]
UE4Editor_UnrealEd!UFactory::FactoryCreateFile() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:75]
UE4Editor_UnrealEd!UFactory::ImportObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:150]
UE4Editor_AssetTools!FAssetTools::ImportAssetsInternal() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\assettools\private\assettools.cpp:1375]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\assettools\private\assettools.cpp:628]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\assettools\private\assettools.cpp:561]
UE4Editor_ContentBrowser!SContentBrowser::ImportAsset() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:790]
UE4Editor_ContentBrowser!SContentBrowser::HandleImportClicked() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:781]
UE4Editor_ContentBrowser!TMemberFunctionCaller::operator()<>() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161]
UE4Editor_ContentBrowser!TTupleImpl >::ApplyAfter >() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:116]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply __cdecl(void)>::Execute() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:522]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:275]
UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5010]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4999]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5462]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5439]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1652]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll