How do I add a Orbit Module to my particle without breaking the ribbon trails?

Howdy howdy;
I have a particle system.
ParticleEmitterA = A mesh particle emitter
ParticleEmitterC = A ribbon Data particle emitter that has a spawn per unit and a source module set to particle in order to create ribbon trails behind the mesh particles.
Normaly everything works fine.
But if I add an orbit module to ParticleEmitterA then the Ribbons generated by PArticleEmitterC detach from the meshes and no longer follow them with ribbon trails.
The ribbons appear as if they are discounting the offset that the Orbit is adding in.
I would like to use the Orbit module while maintaining the ribbon particles attached to the meshes.
And help is greatly apreacited. :slight_smile:

Here they are attached as should be

Here they are detached after applying the orbit module

Heres the system

You cant, orbit just offsets the pivot of the sprite, so the ribbon will be following its original location.

also: heya, you again :stuck_out_tongue:

Annnd thank you again good sir :slight_smile:
We’ll call that one answered!