Unable to Launch My Project 4.13

I’ve been trying to Launch my project which is a ArchViz project but am unable to do so because of the following error message. Its happening to all my projects and I tried veryfiyng he engine and reinstalling it.

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1135708069) SRandInit(1135708069).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.082681
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin Substance, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Marketplace/Substance/Substance.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.13-CL-3172292
LogInit: Engine Version: 4.13.2-3172292+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3172292
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Oct 24 2016 14:29:06
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line:
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-7DA2AN6
LogInit: User: Windows
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.410072 MHz
LogMemory: Memory total: Physical=31.9GB (32GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 257.06 MB used, 257.06 MB peak
LogMemory: Process Virtual Memory: 260.13 MB used, 260.13 MB peak
LogMemory: Physical Memory: 8343.02 MB used, 32646.14 MB total
LogMemory: Virtual Memory: 623.33 MB used, 134217728.00 MB total
LogInit: Overriding culture en w/ editor configuration.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070’ (Feature Level 11_0)
LogD3D11RHI: 8145/0/16323 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4600’ (Feature Level 11_0)
LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/16323 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1070’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
LogWindows: 4. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: 5. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: 6. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
LogD3D11RHI: Driver Version: 376.33 (internal:21.21.13.7633, unified:376.33)
LogD3D11RHI: Driver Date: 12-11-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (D:/Unreal/Architectural/CasaLeleca/Intermediate/Shaders/WorkingDirectory/11500/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Windows/AppData/Local/Temp/UnrealShaderWorkingDir/AAA85EB847A600A944404585272E9D55/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.07s 62MB C:/Users/Windows/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Windows/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Unreal/Architectural/CasaLeleca/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Unreal/Architectural/CasaLeleca/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Windows/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogMaterial: Uniform references updated for custom material expression Custom.
LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: casaleleca, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 1906481003
LogAssetRegistry: FAssetRegistry took 0.0225 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.008456 seconds
LogUObjectArray: 29778 objects as part of root set at end of initial load.
LogUObjectAllocator: 6125456 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘LG ULTRAWIDE-4 (NVIDIA High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.04s 62MB C:/Users/Windows/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘D:/Unreal/Architectural/CasaLeleca/Content/’ took 0.03s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“D:/Unreal/Architectural/CasaLeleca/Content/1_Maps/Apartamento302.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Apartamento302
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 98.342ms to complete.
LogFileHelpers: Loading map ‘Apartamento302’ took 1.764
LogCollectionManager: Loaded 1 collections in 0.002514 seconds
LogFileCache: Scanning file cache for directory ‘D:/Unreal/Architectural/CasaLeleca/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal/Architectural/CasaLeleca/Content/Developers/Windows/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal/Architectural/CasaLeleca/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000004 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0085 seconds. Added 2159 classes and 425 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
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LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 10.43 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.08 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1524x964 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 5.3120 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000022 seconds (updated 0 objects)
LogPlayLevel: Launcher Device ID: WindowsNoEditor@DESKTOP-7DA2AN6
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook:Display: Done creating registry. It took 0.00s.
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/WindowsTargetPlatform.WindowsTargetSettings:AudioDevice:LG ULTRAWIDE-4 (NVIDIA High Definition Audio) ini setting was out of date
LogCook:Display: Sandbox cleanup took 1.633 seconds
LogCook:Display: Sandbox cleanup took 1.848 seconds
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LogMaterial: Missing cached shader map for material M_Painting_1, compiling.
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
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LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
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LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
LogSavePackage: Save=1.18ms
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LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset’
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
LogSavePackage: Save=0.49ms
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LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
LogSavePackage: Save=1.71ms
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LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset’
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
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LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_Actor → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
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LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
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LogCook:Display: Cooking /Engine/EditorResources/RGBTable16x1_AssetViewer → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset
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LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
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LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasset
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LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset’
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LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
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LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
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LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSkySphere.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSkySphere.uasset’
LogSavePackage:Display: Finished SavePackage D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSkySphere.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset’
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LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/Grid → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Grid.uasset
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LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset’
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LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
LogSavePackage: Save=0.90ms
LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset’
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LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
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LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_DecalActorIcon.uasset
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LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset
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LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset’
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LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset’
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LogCook:Display: Cooking /Engine/EditorResources/S_Terrain → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Terrain.uasset
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LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/HelpActorMaterial.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/HelpActorMaterial.uasset’
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/FlipBook → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Round → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Sign → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset
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LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
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LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/T_EditorHelp.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/SkyLight.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_WindDirectional.uasset
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LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectional → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpot → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_PortalActorIcon2 → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_PortalActorIcon2.uasset
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LogCook:Display: Cooking /Engine/EditorResources/MatInstActSprite → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatInstActSprite.uasset
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LogCook:Display: Cooking /Engine/EditorResources/AI/S_NavLink → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AI/S_NavLink.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_Note → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset’
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LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ReflActorIcon.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_Thruster → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Thruster.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_RadForce → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_RadForce.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset
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LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_TextRenderActorIcon → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_VectorFieldVol → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_VectorFieldVol.uasset
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LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
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LogCook:Display: Cooking /Engine/EngineResources/Black → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
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LogCook:Display: Cooking /Engine/EngineSounds/Master → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
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LogCook:Display: Cooking /Engine/EngineSounds/Music → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
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LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
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LogCook:Display: Cooking /Engine/EngineSounds/Voice → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
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LogSavePackage: Save=1.42ms
LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/Opacity.uasset’
LogSavePackage:Display: Finished SavePackage D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/Opacity.uasset
LogCook:Display: Cooking /Engine/BufferVisualization/Roughness → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/Roughness.uasset
LogSavePackage: Save=2.41ms
LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/Roughness.uasset’
LogSavePackage:Display: Finished SavePackage D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/Roughness.uasset
LogCook:Display: Cooking /Engine/BufferVisualization/SceneColor → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/SceneColor.uasset
LogSavePackage: Save=2.10ms
LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/SceneColor.uasset’
LogSavePackage:Display: Finished SavePackage D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/SceneColor.uasset
LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth → D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/SceneDepth.uasset
LogSavePackage: Save=2.06ms
LogSavePackage: Async saving from memory to ‘D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/SceneDepth.uasset’
LogSavePackage:Display: Finished SavePackage D:/Unreal/Architectural/CasaLeleca/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/SceneDepth.uasset
LogCook:Display: Cooking /Engine/BufferV (post truncated)

System.ArgumentException: Já foi adicionado um item com a mesma chave. LogPlayLevel: em System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) LogPlayLevel: em System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) LogPlayLevel: em System.Collections.Generic.Dictionary2.Add(TKey key, TValue value) LogPlayLevel: em take a look into this error, may be it rings a bell.