Getting the FriendlyName of members of BP structures

Hi there,

We’re building a reflection system which needs to bind blueprint structures.

Unfortunately, we can’t get the "FriendlyName"s of their properties. For example, UProperty::GetNameCPP and UProperty::GetName turn the property called “Text” into “Text_8_A6674C9B47D57519093079B05F4B7187”, as the FriendlyName of this member is inaccessible.

Is there any way to get the true name of the variable?