Changing from ThirdPersonCharacter BP to FirstPersonCharacter BP

I know the question of changing from TPP Mesh to FPP Mesh has been discussed repeatedly, however I am not seeing an example where if I hit ‘V’ that I can change the actual BluePrint used from TPP to FPP.

For example, what I am running into is that I can change the Mesh of the character upon click. I get the FirstPerson perspective and all. But what I don’t see is while im in FP perspective I am not getting the attributes from the FPP BP.

I am trying to find a way where changing my character would also give me for example the gun, the events of firing and animations.

I have went through about 50 tutorials on the subject and they all focus on camera booms and setting the Skeletal Mesh…which worked for me. But I am still in the perspective of TPP and not fully FPP.

Does that make sense? Anyone know of a tutorial or a way to (upon hitting V):

  1. Check if I am in ThirdPerson (this is done)
  2. If true: Set and use the FirstPersonCharacter Blueprint so that I have all the traits of said BP
  3. Set ThirdPerson variable to false (true by default and done)

I thought if I was able to change the Project Settings in my BP to use the default pawn class as FirstPersonCharacter it would work. I am not able to reach that point.

Any suggestions or thoughts? Am I going about this all wrong and I really do need to just focus on the camera positions and add the Arms Mesh along with the FPGun mesh?

Thanks

Can I get some thoughts on this?