Animation Issue when rendering out with Capture Movie
I'm currently using UE4 and Matinee to make a short animated feature. All assets and their animaltions are exported from Maya in FBX format.
Once imported and integrated in Matinee, every animations play just fine. But I'm experiencing some weird issues when trying to export my Matinee sequence using the Render Movie panel or just playing the level: The location of some of the animated objects are not the same as they are when seen in the viewport through the Matinee camera, as if they were getting some kind of offset.
I only have one camera per Matinee Actor (with of course its Director's Track). I chose to have one shot per level so I don't have to deal with to much complexity (tons of assets, with tons of animated paremeters)
I tried many export/import options. I put the objects under a parent with its pivot point set at the origin of the world (so no transform)
I still think that I'm missing something but I can't see what it could be. Can anybody help me please?
Thanks a lot.
asked Dec 19 '16 at 02:22 PM in Rendering
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