Bypass the Unreal Audio engine?
I'm wondering if it's possible to configure the Unreal engine such that it doesn't open any audio devices, since I'm linking an external audio library for this.
This forum post seems to suggest that this is possible by editing the Engine.ini file: https://forums.unrealengine.com/showthread.php?96858-Selecting-and-enumerating-audio-devices
However I'm wondering if it's possible to achieve this without a customised engine build. Perhaps by changing something in the build system? Can anyone advise/confirm if it is only possible to bypass the audio engine by customising the Engine.ini?
asked Dec 19 '16 at 02:18 PM in C++ Programming
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