Android app crashes on startup

Hi everyone,

I made some months ago an android packaging on ue4 and deployed to my shield everything worked fine. Now I have instead of it a shield K1 and even if I can deploy or install the apk on it when I launch I can hear the music at the beginning and 1 sec after it minimize itself without any error message.
I have already installed another app from ue4 on it and it works perfectly

I have the Log from logcat but couldn’t find any answer in it :

I hope you guys could help me
thanks a lot,

Denis

  • Did this work originally in 4.13?
  • What type of game have you created?
  • On launch of the game, do you automatically log into a server?
  • Is there a start up video along with the music?

Try to disable the music, see if that works. If there is a video, try to disable that too and let me know the outcome. Please provide as many details as possible as you can.

12-19 15:32:30.202: W/ActivityManager(681): Scheduling restart of crashed service com.nvidia.ota/.OtaService in 1000ms
12-19 15:32:30.202: W/ActivityManager(681): Scheduling restart of crashed service com.nvidia.ota/.download.OtaDownloadService in 176363ms
12-19 15:32:30.308: W/InputDispatcher(681): channel '9847d28 com.YourCompany.Tablette14/com.epicgames.ue4.GameActivity (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
12-19 15:32:30.309: E/InputDispatcher(681): channel '9847d28 com.YourCompany.Tablette14/com.epicgames.ue4.GameActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
12-19 15:32:30.309: W/InputDispatcher(681): channel '4baa5d com.YourCompany.Tablette14/com.epicgames.ue4.GameActivity (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
12-19 15:32:30.309: E/InputDispatcher(681): channel '4baa5d com.YourCompany.Tablette14/com.epicgames.ue4.GameActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
12-19 15:32:30.309: I/WindowState(681): WIN DEATH: Window{9847d28 u0 com.YourCompany.Tablette14/com.epicgames.ue4.GameActivity}
12-19 15:32:30.310: W/InputDispatcher(681): Attempted to unregister already unregistered input channel '9847d28 com.YourCompany.Tablette14/com.epicgames.ue4.GameActivity (server)'
12-19 15:32:30.458: I/ActivityManager(681): Process com.YourCompany.Tablette14 (pid 24909) has died
12-19 15:32:30.458: D/ActivityManager(681): cleanUpApplicationRecord -- 24909
12-19 15:32:30.458: W/ActivityManager(681): Force removing ActivityRecord{d3a4286 u0 com.YourCompany.Tablette14/com.epicgames.ue4.GameActivity t40}: app died, no saved state
12-19 15:32:30.504: I/WindowState(681): WIN DEATH: Window{4baa5d u0 com.YourCompany.Tablette14/com.epicgames.ue4.GameActivity}
12-19 15:32:30.504: W/InputDispatcher(681): Attempted to unregister already unregistered input channel '4baa5d com.YourCompany.Tablette14/com.epicgames.ue4.GameActivity (server)'
12-19 15:32:30.504: W/WindowManager(681): Force-removing child win Window{472e085 u0 SurfaceView} from container Window{4baa5d u0 com.YourCompany.Tablette14/com.epicgames.ue4.GameActivity}
12-19 15:32:30.730: W/WindowManager(681): Failed looking up window
12-19 15:32:30.730: W/WindowManager(681): java.lang.IllegalArgumentException: Requested window android.os.BinderProxy@f0e0fd2 does not exist
12-19 15:32:30.730: W/WindowManager(681):   at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8783)
12-19 15:32:30.730: W/WindowManager(681):   at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8774)
12-19 15:32:30.730: W/WindowManager(681):   at com.android.server.wm.WindowState$DeathRecipient.binderDied(WindowState.java:1222)
12-19 15:32:30.730: W/WindowManager(681):   at android.os.BinderProxy.sendDeathNotice(Binder.java:558)
12-19 15:32:30.730: I/WindowState(681): WIN DEATH: null

Thanks!

Hi thanks for your answer !

No it used to work on 4.10 not 4.13 but I corrected all my blueprints in order to make it works.
My game is just a simple archviz visit with an asset coming from the marketplace to navigate with touch (Mobile Touch Navigation 2.0).
No nothing is supposed to happen on launch but I use to have a looping ambient music and a a video that mute the music and starts when you touch the TV, I deleted that . I also deleted the couch of which you can change its color, the weird thing is that if I delete the TV, the gramophone, the door the couch and a painting on the wall (all blueprints) I can launch it on myNvidia Shield, if I add one of those elements I have this blackscreen and minimize and all…
I’m trying to update my Android SDK Manager and CodeWorks and now I just cannot export anymore (even if the Shield is detected in adb and in Device Manager in UE4, but I can’t see it to launch my game)

Hope that can help,

Thanks

Could you upload a sample project where this same issue is occurring to or Drive and provide the link to me in a private message on the forums? I’d really like to check out the project to try and figure out exactly why this is happening. Currently, the logs look like they’re indicating that there is a sound problem.

Try to delete your Intermediate and Saved folders and see if that refreshes anything for you, before uploading the project.

Thanks!

Happy New Year sorry for the delay I send you the link to the project on forum ! I tried to delete the Intermediate and Saved folders but it changed nothing.

Could you please upload your full error output log as a .txt file? Make sure that your Android version is either listed in the log or that it’s provided to us too. I want to compare your full logs against mine.

Could you also check your baseengine.ini file and see whether or not you’ve turned Vulkan to always set to true?

Thank you!

I sent you everything by pm on the forum ! Thanks tell me if you have got everything !

Yes, I received your project and with the errors that you have, it’d be really nice if we could know whether or not you have Vulkan always set to true within your baseengine.ini file. Only you’d have that, we wouldn’t.

I see your output logs, I downloaded a new version of the project as I immediately started working in your project when I received it previously. :slight_smile:

Ok, so our logs do differ quite a bit.

Make sure that the full filepath doesn’t exceed character limitations (260 characters).

[2016.12.23-15.39.52:963][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:852][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/Metal_Highlight (1)' is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:  

[2016.12.23-15.39.52:963][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:852][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/Metal (1)' is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:  

[2016.12.23-15.39.52:963][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:853][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/GreenApples_Norm (1)' is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:  

[2016.12.23-15.39.52:963][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:853][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/GreenApples_Diffuse (1)' is not a standard unreal filename or a long path name. Reason: Name may not contain the 
[2016.12.23-15.39.52:963][179]UATHelper: Packaging (Android (ASTC)): following characters:  

[2016.12.23-15.39.52:963][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:853][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/gramophone_mask_metal (1)' is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:  

[2016.12.23-15.39.52:963][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:853][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/gramophone_manivelle (1)' is not a standard unreal filename or a long path name. Reason: Name may not contain the
[2016.12.23-15.39.52:964][179]UATHelper: Packaging (Android (ASTC)):  following characters:  

[2016.12.23-15.39.52:964][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:854][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/gramophone_disc_spec (1)' is not a standard unreal filename or a long path name. Reason: Name may not contain the
[2016.12.23-15.39.52:964][179]UATHelper: Packaging (Android (ASTC)):  following characters:  

[2016.12.23-15.39.52:964][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:854][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/gramophone_disc_nrm (1)' is not a standard unreal filename or a long path name. Reason: Name may not contain the 
[2016.12.23-15.39.52:964][179]UATHelper: Packaging (Android (ASTC)): following characters:  

[2016.12.23-15.39.52:964][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:854][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/gramophone_disc_color (1)' is not a standard unreal filename or a long path name. Reason: Name may not contain th
[2016.12.23-15.39.52:964][179]UATHelper: Packaging (Android (ASTC)): e following characters:  

[2016.12.23-15.39.52:964][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:855][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/dcmap_depadova_pilotis_1d098_Mat (1)' is not a standard unreal filename or a long path name. Reason: Name may not
[2016.12.23-15.39.52:964][179]UATHelper: Packaging (Android (ASTC)):  contain the following characters:  

[2016.12.23-15.39.52:964][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:855][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/AI37_007_table_bump_001 (1)' is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:  

[2016.12.23-15.39.52:964][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:855][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/AI37_007_sweets_color_001 (1)' is not a standard unreal filename or a long path name. Reason: Name may not contai
[2016.12.23-15.39.52:964][179]UATHelper: Packaging (Android (ASTC)): n the following characters:  

[2016.12.23-15.39.52:965][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:856][  0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/Textures/AI37_007_sweets_bump_001 (1)' is not a standard unreal filename or a long path name. Reason: Name may not contain

Double check that these files are not being referenced anywhere within the project. If they are, you’ll need to redirect them to the proper textures, or to their proper names.

[2016.12.23-15.39.52:965][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:856][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/Metal_Highlight (1)

[2016.12.23-15.39.52:965][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:856][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/Metal_Highlight (1)

[2016.12.23-15.39.52:965][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:856][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/Metal (1)

[2016.12.23-15.39.52:965][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:856][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/Metal (1)

[2016.12.23-15.39.52:965][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:857][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/GreenApples_Norm (1)

[2016.12.23-15.39.52:965][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:857][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/GreenApples_Norm (1)

[2016.12.23-15.39.52:965][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:857][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/GreenApples_Diffuse (1)

[2016.12.23-15.39.52:965][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:857][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/GreenApples_Diffuse (1)

[2016.12.23-15.39.52:965][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:857][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/gramophone_mask_metal (1)

[2016.12.23-15.39.52:965][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:857][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/gramophone_mask_metal (1)

[2016.12.23-15.39.52:966][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:858][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/gramophone_manivelle (1)

[2016.12.23-15.39.52:966][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:858][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/gramophone_manivelle (1)

[2016.12.23-15.39.52:966][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:858][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/gramophone_disc_spec (1)

[2016.12.23-15.39.52:966][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:858][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/gramophone_disc_spec (1)

[2016.12.23-15.39.52:966][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:858][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/gramophone_disc_nrm (1)

[2016.12.23-15.39.52:966][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:858][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/gramophone_disc_nrm (1)

[2016.12.23-15.39.52:966][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:858][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/gramophone_disc_color (1)

[2016.12.23-15.39.52:966][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:859][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/gramophone_disc_color (1)

[2016.12.23-15.39.52:966][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:859][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/dcmap_depadova_pilotis_1d098_Mat (1)

[2016.12.23-15.39.52:966][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:860][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/dcmap_depadova_pilotis_1d098_Mat (1)

[2016.12.23-15.39.52:966][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:860][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/AI37_007_table_bump_001 (1)

[2016.12.23-15.39.52:966][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:860][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/AI37_007_table_bump_001 (1)

[2016.12.23-15.39.52:967][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:861][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/AI37_007_sweets_color_001 (1)

[2016.12.23-15.39.52:967][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:861][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/AI37_007_sweets_color_001 (1)

[2016.12.23-15.39.52:967][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:861][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/Textures/AI37_007_sweets_bump_001 (1)

[2016.12.23-15.39.52:967][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:861][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/Textures/AI37_007_sweets_bump_001 (1)

[2016.12.23-15.39.52:967][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:861][  0]LogInit:Display: LogBlueprint:Warning: Node 

Double check the blueprints in the following errors, they’re throwing out warnings due to an upgrade with the engine:
‘/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_0.K2Node_CallFunction_618526’ missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:967][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:862][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_0.K2Node_FunctionResult_2' missing NodeGuid beca
[2016.12.23-15.39.52:967][179]UATHelper: Packaging (Android (ASTC)): use of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:967][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:862][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_0.K2Node_CallFunction_62122' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:967][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:863][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_0.K2Node_CallFunction_434136' missing NodeGuid b
[2016.12.23-15.39.52:968][179]UATHelper: Packaging (Android (ASTC)): ecause of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:968][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:863][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_0.K2Node_CommutativeAssociativeBinaryOperator_71
[2016.12.23-15.39.52:968][179]UATHelper: Packaging (Android (ASTC)): 84' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:968][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:864][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_0.K2Node_CallFunction_434137' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:968][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:864][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_0.K2Node_CommutativeAssociativeBinaryOperator_72
[2016.12.23-15.39.52:968][179]UATHelper: Packaging (Android (ASTC)): 20' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:968][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:864][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_0.K2Node_CommutativeAssociativeBinaryOperator_72
[2016.12.23-15.39.52:968][179]UATHelper: Packaging (Android (ASTC)): 02' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:968][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:865][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_0.K2Node_FunctionEntry_262' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:969][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:866][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_1.K2Node_FunctionResult_0' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:969][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:866][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_1.K2Node_FunctionEntry_2325' missing NodeGuid be
[2016.12.23-15.39.52:969][179]UATHelper: Packaging (Android (ASTC)): cause of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:969][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:867][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_2.K2Node_CallFunction_618526' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:969][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:867][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_2.K2Node_FunctionResult_2' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:969][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:868][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_2.K2Node_CallFunction_62122' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:969][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:868][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_2.K2Node_CallFunction_434136' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:969][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:868][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_2.K2Node_CommutativeAssociativeBinaryOperator_7184' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:970][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:869][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_2.K2Node_CallFunction_434137' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:970][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:869][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_2.K2Node_CommutativeAssociativeBinaryOperator_7220' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:970][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:869][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_2.K2Node_CommutativeAssociativeBinaryOperator_7202' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:970][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:870][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_2.K2Node_FunctionEntry_262' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:970][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:870][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_3.K2Node_FunctionResult_0' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:970][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:870][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_3.K2Node_FunctionEntry_2325' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:971][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:871][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_4.K2Node_CallFunction_618526' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.

[2016.12.23-15.39.52:971][179]UATHelper: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.12.23-15.39.52:871][  0]LogInit:Display: LogBlueprint:Warning: Node '/Game/MobileNavigation/BlueprintLibraries/BP_MobileNavigation_Functions_Hud.BP_MobileNavigation_Functions_Hud:EdGraph_4.K2Node_FunctionResult_2' missing NodeGuid beca
[2016.12.23-15.39.52:971][179]UATHelper: Packaging (Android (ASTC)): use of upgrade from old package version, this can cause deterministic cooking issues please resave package.

After you’ve gone through all of these errors, please try to package and launch your project on your device again. If that does not work, make sure to obtain the logs from your actual Android device again.

  • Attach your phone to the computer
  • Go here: C:\android-sdk-windows\tools
  • Open up Monitor.bat
  • Launch the program and save the logs

If you cannot get Monitor.bat to open, please go to:

  • C:\android-sdk-windows\tools\lib\monitor-x86
  • Open up Monitor.exe
  • Follow the instructions above

Make sure that you highlight all of the logs, because they do not save unless they’re highlighted.

Thank you!