Spend a whole day figuring why my 4.14 upgrades project keeps crashing. I narrowed it down to this problem. I think this is a bug in 4.14.
When I set the Collision Response on channel to a destructible component within a actor blueprint, the editor crashes.
Steps:
- Create actor blueprint
- Add destructible component
- For example in the construction script: Set Collision Response to channel to the destructible component.
- Compile leads to crash of the editor.