Why my character fly when i add something to socket?

Helpppp!!! I made one clothe like static mesh, i add it to one socket on skeleton, i use attach actor to component on blueprint but when i test the level my character, with the clothe on her, run by own and fly fly flyyy, what my mistake? the probles surelly is on the clothe

Just disable collision on whatever mesh you’ve added to the socket. It’s most likely your flying because of “phantom” forces being created between your character and the socket mesh. If it’s clothes with physics, then I dunno. Try setting collision to “physics only”

Thank u!! Fixed!!

I disabled collision but its still flying in the air, without its fine

I had the same issue with UE 5.1 as well… Only way to workaround in my game is to keep the socket & its attached component mesh connected to a bone which is closer to the ground. Disabling collision / gravity didn’t help. Hope, someone would have figured out a proper solution. Anyway, please share it. Thanks