Hello
I am working on a spaceship shooter project. I would like to implement inertia to the spaceships so that they would:
- take a brief moment to speed up when applying input
- brief moment of free flight when the player releases the input button
The pawn I am using is a modified version of DefaltPawn Class and it is moved around by a node Add Input Vector for the Movement Component. So far it was the only way I found for the spaceship to actually collide with solid objects.
As you can see, I added a Scale by Moment Of Inertia node, but I already figured it doesnβt change much.
I tried enabling Physics Simulation for the root component and then manipulating the linear damping value, but it made no difference to the pawn movement.
Is there a way to manipulate the physics values to achieve the desired movement model? Or is there any reference I am missing?
Thanks in advance!