Error when trying to toggle active a sound cue.
Hello, I have found that there is an error that pops up whenever I try to toggle whether or not a sound cue is active. I have some screenshots. I'm not exactly sure what's wrong or how to fix this.
Thank you for looking.
asked Dec 20 '16 at 12:51 AM in Blueprint Scripting
Before you access the audio component call the "IsValid?" node to make sure it's a valid audio component before you use it. Somewhere you are calling DestroyActor to destroy the audio component and you are maintaining an old reference to the destroyed audio component.
answered Dec 20 '16 at 05:34 AM
What worked for me is when spawning/creating the 2D sound, disable "auto destroy", in the drop down menu.
answered Jan 10 '19 at 08:58 AM
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