Replicating a variable in a custom AGameState breaks playercontroller on client
When I put a replicated variable in a custom C++ AGameState and connect through a session ,the server PlayerController spawns normally but the game breaks on the clients, I'm sure that the BeginPlay() event is not called on all of them no matter what I try.
asked Dec 20 '16 at 11:10 AM in C++ Programming
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