Resimulate Foliage Spawner with C++ at Runtime
I wanted to use the Unreal Procedural Foliage Spawner in C++. I already have access to my FoliageVolume and FoliageSpawner. Is it somehow possible to Resimulate the Spawner at Runtime directly in my C++ code ? Thanks in advance !
asked Dec 20 '16 at 01:17 PM in C++ Programming
You have to look at the engine code! Look at the list of classes regarding foliage here: https://docs.unrealengine.com/latest/INT/API/Runtime/Foliage/index.html In particular you will be interested by UProceduralFoliageComponent, UProceduralFoliageSpawner and UProceduralFoliageTile. Please note most of the functionality is available in Editor mode only.
answered Sep 19 '17 at 07:29 AM
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