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Resimulate Foliage Spawner with C++ at Runtime

I wanted to use the Unreal Procedural Foliage Spawner in C++. I already have access to my FoliageVolume and FoliageSpawner. Is it somehow possible to Resimulate the Spawner at Runtime directly in my C++ code ? Thanks in advance !

Product Version: UE 4.13
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asked Dec 20 '16 at 01:17 PM in C++ Programming

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You have to look at the engine code! Look at the list of classes regarding foliage here: https://docs.unrealengine.com/latest/INT/API/Runtime/Foliage/index.html In particular you will be interested by UProceduralFoliageComponent, UProceduralFoliageSpawner and UProceduralFoliageTile. Please note most of the functionality is available in Editor mode only.

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answered Sep 19 '17 at 07:29 AM

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