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Dynamic light bleed


I have a problem with light bleeding on wall edges, but mostly when i increase camera distance from light source.
My wall is thick for 20cm.

It is point light with mobility set to Moveable

Here you can see my light settings: I've already tried with adjustic Shadow Bias and Shadow Fiilter Sharpen, there are some effects, but light still bleeds on some distance

alt text

And here are results:

1) Light turn off alt text

2) Light turn on, on really close distance (you can see first bleed on outer part of doors) alt text

3) Light turn on, on some distance: first bleeds on wall edges alt text

4) Light turn on, on rather far distance: here is really bad bleeding alt text

Product Version: UE 4.14
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asked Dec 20 '16 at 01:27 PM in Rendering

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avatar image JaroMast Jan 03 '17 at 11:55 AM

Any suggestion?

avatar image JaroMast Jan 09 '17 at 01:16 PM

Bump again

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