Kinematic wheel with collision?

Hi, I got a skeleton mesh for a car in my projekt.
I want to create my own vehicle controlls without using PhysX.
I want to have kinematic wheels and animate the rotation, but when I make the wheel bones kinematic I can’t get the mesh to move.

Is there any way to have kinematic bones but still have collision on the wheels?

I have a similar problem with my kinematic setup. Had you solved your problem, after all?