Hi folks,
I am currently working with the Media Framework.
I have a mesh which I use to play the videos on. When I switch the videos I I set the material to a black one and when the new video is loaded I switch back to the media material.
But my problem ist that after the material is set to the media material I see some frames f the last frame of the old video and then the material updates to the new video.
Here is a pic of my blueprint
The bool “mediaIsOpend” is set with a “bind event to mediaIsOpened”
Do I have this delay because I am working on an Samsung Galaxy S3 neo?
It feels a bit like the smartphone is still loading the video when it triggers the mediaIsOpen event. Is there anybody from the Unreal staff (or anyone who knows how the engine works) that can tell me when which event is triggered?
Greetings,
Evil_Fischi