Media Framework Video texture delay when playing

Hi folks,

I am currently working with the Media Framework.
I have a mesh which I use to play the videos on. When I switch the videos I I set the material to a black one and when the new video is loaded I switch back to the media material.
But my problem ist that after the material is set to the media material I see some frames f the last frame of the old video and then the material updates to the new video.
Here is a pic of my blueprint

The bool “mediaIsOpend” is set with a “bind event to mediaIsOpened”

Do I have this delay because I am working on an Samsung Galaxy S3 neo?
It feels a bit like the smartphone is still loading the video when it triggers the mediaIsOpen event. Is there anybody from the Unreal staff (or anyone who knows how the engine works) that can tell me when which event is triggered?

Greetings,

Evil_Fischi

I have set a delay in front of the set material but sometimes it seems to have no effect at all

Hi, same problem here.
I’m loading multiple video from a playlist but the new ones still show the first frame of the old ones.
I’m also closing the mediaplayer itslef and then reopening but it doesn’t works.

Any news on this?

I am currently working with 4.14 and there I have no problem just playing a media playlist one after another. There are jsut one or two frames when the video changes, but thats due to a delay I have built in.