How can i make pawn(flying) move in direction of camera rotation?
To make pawn move as the direction of camera changes. Forward motion is given.
asked Dec 20 '16 at 03:44 PM in Blueprint Scripting
It sounds like you have already set up your inputs and all you are missing is to have the Pawn use the controller pitch and yaw.
In the Pawn, select the Pawn itself in the Components tab.
Then enable 'Use Controller Rotation Pitch' and 'Use Controller Rotation Yaw'.
Let me know if this helps you.
answered Dec 22 '16 at 06:35 PM
TJ V ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here