4.14 breaks project

I migrated my project to 4.14 and now my project will not build. When I build my project I get the error

The game module [Game Name] could not
be loaded. There may be an operating
system error or the module may not be
properly set up.

I’ve checked the 4.13 version and rebuilt it to UE4 4.13 and it works fine. When I create a copy and convert, I get this error. The error happens after the project code has compiled, and the Editor load window pops up. What is going on and how can I troubleshoot this?

I have already tried deleting Intermediate, Binaries, .Vs, and .Sln file, then generating project files and rebuilding. I get the same error.

Still broken. I fear that I’m going to have to rebuild my project in 4.14 for an unknown reason.

This is still broken, and I have no idea how to find the problem. I don’t understand why it is saying my project as a game module can not be loaded. Where do I even begin to troubleshoot this?

As mentioned here, make sure any plugins you use are enabled the.uproject file. This fixed the issue for me.

As Kris pointed out above, the forum link had information on a similar problem. For me it turned out to match someone else who fixed it by adding the plugins to the UProject file.

"Plugins": [
{
    "Name": "someplugin",
    "Enabled": true
},
{
    "Name": "someplugin2",
    "Enabled": true
}