Hello, I’m running into somewhat of an issue. I want to utilize seamless travel to make actual use of loading screens. But my issue is seamless travel persists the gamemode and playercontroller. How can I make sure it does not do this? I have looked into SeamlessTravelActorList but that’s only if you want to add more actors to persist. I want to reset the gamemode and controllers since traveling from the main menu to the actual game requires it.
It almost sounds like you don’t want to use Seamless Travel. I use loading screens in my system that doesn’t use seamless travel between maps / servers. Is there a specific reason you need seamless travel?
Yeah, I guess in my case the Loading message is displayed for a longer period of time since I am actually saving the player data to persistent storage, transferring the player to a different server on the internet, and then reloading the player data. You might try something like this to make it look smoother:
That’s what I’ve been using already. But at the point it actually starts loading the map it still freezes everything sadly. Also, another reason I want seamless travel is because non-seamless travel tends to kick out half the clients.