Set Level Sequence to only use 1 transform variable?

Hi!
I’ll get straight to it, I have a mesh that is constantly rotating around its axle but I need to change its scale from a certain number to a different number without affecting the rotation and location.

I am using Level Sequence thingy but when I set the scale to how I want it and play it, the location and rotation resets too.

Is there a way to only use 1 variable from Transform or how do I set the mesh to be scaled when an even happens?
(sorry for weird sentences but I’m really tired and my brain can’t function properly)