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How to set lock rotation at runtime?

In the Physics settings under Constraints you can set lock rotation but there seems nothing for it to set it at runtime through blueprint? There is a constraint mode node but that seems useless (for rotation) since it only lets you set a mode and not its settings. What am I missing here?

Product Version: UE 4.13
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asked Dec 20 '16 at 07:44 PM in Using UE4

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avatar image Spoondog Jan 16 '18 at 03:33 AM

Being able to set Lock Rotation at runtime through blueprints would be great - it seems like they are slowly exposing more of these physics settings to Blueprint but this one has slipped under the radar.

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