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[Closed] Material Billboards are incorrectly reflected

Hello!

When I create an actor with a material billboard, the material is reflected the wrong way. The billboard material is surrounded in blue, a normal cube mesh with the same material surrounded with red:

alt text

The reflections are created with planar reflection, but the same behavior is seen with screen space reflections. Here is the masked material used:

alt text

Here is billboard actor:

alt text

Here is the cube actor:

alt text

Product Version: Not Selected
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asked Dec 20 '16 at 08:55 PM in Rendering

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The question has been closed Dec 20 '16 at 08:56 PM by AndrewHurley for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

I have reproduced this issue and logged a report for it here:

https://issues.unrealengine.com/issue/UE-35875

You can track the report's status as the issue is reviewed by our development staff. We will also follow up here when this issue receives a fix. Please let us know if you have any other questions about this issue, or would like to discuss how you may be able to fix this yourself.

Cheers,

Ed Burgess

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answered Dec 20 '16 at 08:55 PM

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avatar image Answers.Archive STAFF Dec 20 '16 at 08:55 PM

Hi!

How is the fix going? I can't see the tracker issue anymore.

avatar image Answers.Archive STAFF Dec 20 '16 at 08:55 PM

I noticed that the post wasn't publicly visible as well. The issue seems to be only temporary and it should be fine now.

Also, the bug in question has been backlogged. If it is getting in the way of your development let me know and I'll take the necessary steps to talk to the engineers about getting a fix CL for you to integrate sooner.

Thanks,

Ed Burgess

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