Material Billboards are incorrectly reflected

Hello!

When I create an actor with a material billboard, the material is reflected the wrong way.
The billboard material is surrounded in blue, a normal cube mesh with the same material surrounded with red:

The reflections are created with planar reflection, but the same behavior is seen with screen space reflections.
Here is the masked material used:

Here is billboard actor:

Here is the cube actor:

I have reproduced this issue and logged a report for it here:

You can track the report’s status as the issue is reviewed by our development staff. We will also follow up here when this issue receives a fix. Please let us know if you have any other questions about this issue, or would like to discuss how you may be able to fix this yourself.

Cheers,

Ed Burgess

Hi!

How is the fix going? I can’t see the tracker issue anymore.

I noticed that the post wasn’t publicly visible as well. The issue seems to be only temporary and it should be fine now.

Also, the bug in question has been backlogged. If it is getting in the way of your development let me know and I’ll take the necessary steps to talk to the engineers about getting a fix CL for you to integrate sooner.

Thanks,

Ed Burgess