Substance plugin crashes package build in 4.14
My project crashes pretty much on the beginning of the build. I have tried creating a blank project with nothing inside and build again - same crash. I get "Program.Main: AutomationTool exiting with ExitCode=5 (5)"
Disabled Substance plugin and it packaged correctly.
Does anyone else experienced this? Tried switching the Substance plugin settings from SGM Platform Default to SGM Baked but that didn't help.
Can anyone help with this? I have substances in my scene and i need the plugin working correctly.
asked Dec 20 '16 at 09:01 PM in Packaging & Deployment
We do not provide support for unofficial plugins. I would suggest contacting the creators of the plugin for assistance. I have provided an email below that can be used for submitting issues to these creators. I have also provided a link to the general contact page. I hope that this information helps.
Make it a great day
answered Dec 21 '16 at 07:34 PM
Rudy Q ♦♦ STAFF
Yes, I had this issue where package would failed if I had substance plug in installed and then migrated to a new version that didn't have a substance plug in version. I just decided to not implement substance plug in in my workflow, so that I am not dependent on packaging my project when Epic builds a new engine update.
Either, remove uninstall the substance plugin and remove all substance related assets from your project. Or wait for substance to release a plugin update for 4.14 before packaging.
answered Dec 21 '16 at 09:41 PM
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