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Are there any plans to implement the AmbientSoundSpline Actor ? It was useful in UDK, or any suggestions on alternative ways to achieve the same thing i.e. achieve smooth sound attenuation along a curved source where normal attenuation shapes won't cut it (e,g, River, cracking electrical cable trailing through a room) ? Thanks, R.

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asked Jun 08 '14 at 08:37 PM in Using UE4

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Hi billystupid,

The Ambient Sound Spline is not currently in UE4. But please take a look at the below forum post where a couple of our developers gave suggestions on how to possibly accomplish this in the current editor.


Thanks, TJ

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answered Jun 08 '14 at 09:08 PM

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