AmbientSoundSpline

Are there any plans to implement the AmbientSoundSpline Actor ? It was useful in UDK, or any suggestions on alternative ways to achieve the same thing i.e. achieve smooth sound attenuation along a curved source where normal attenuation shapes won’t cut it (e,g, River, cracking electrical cable trailing through a room) ?
Thanks,
R.

Hi billystupid,

The Ambient Sound Spline is not currently in UE4. But please take a look at the below forum post where a couple of our developers gave suggestions on how to possibly accomplish this in the current editor.

Thanks, TJ