Scaled Mesh vs Separate Mesh with different size

Good day!

I’d just like to ask which one is better in terms of performance/quality/etc.,
Is it better to have a separate 3d wall mesh with a certain size (such as the 400 x 300 wall) OR
Is it better to have one wide wall mesh and scale it according to your needs (such as the 400 x 400 wall and the scaled 400 x 400 wall)??

I did some research and learned that scaling a mesh will not cause any performance issues (theoretically) BUT you will surely have problems on your UV lightmaps, but my setup is to have the project to be unlit (no lights), but in the long run, which one is more preferable??

Thanks!

doesnt matter at all, and when you plop down a mesh, you can manually change the lightmap size on that specific mesh if needed.

Generally scaling things will not affect performance but can affect quality since scaling things non-uniformly will squash or stretch your textures.

that really depends on your material, if its world position related, or resized depending on the mesh its X/Y/Z axis.

so it doesnt need to affect quality at all.

Thank you! I guess I’ll just go with one mesh but scaling it according to my needs. I already have multiple meshes modeled already but I’m having problems with aligning the textures. Anyways thank you!

Okay! Thanks for all the help!

that is correct but anything that uses model UVs, which tends to be most materials on models, will have its quality affected.