x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

using FSockets for IOS

Hello,

So when i run the project on the editor it all runs correctly even on standalone mode all packets get sent and received. But if i package the project and run it on IOS the project crashes as soon as it tries to initialize the FSocket class which is done at the press of a button. In other words everything runs correctly until i press the button. When the button is press the app just closes down.

Are there extra step i need to do to make sure the project can run on IOS and use the FSocket class?

Product Version: UE 4.13
Tags:
more ▼

asked Dec 21 '16 at 01:18 AM in Packaging & Deployment

avatar image

Luismex4
26 1 2

avatar image Steve Hardister ♦♦ STAFF Jan 09 '17 at 06:06 PM

Hi Luismex4,

In order to help you resolve this we will need also need the runtime log and the crash log. Please provide the following:

  1. If the Crash Reporter window is present when the crash occurs, select "Copy Callstack to the Clipboard," and paste that information in a document and add to this post. Be sure to hit “Submit” on the Crash Reporter pop-up to send the Crash Report to Epic. Also, be sure the text includes your machine ID.

  2. "UE4.log" Located: Engine\Saved\Logs\

  3. "ProjectName.log" Located: ProjectName\Saved\Logs\

Thanks,

Steve H.

avatar image Steve Hardister ♦♦ STAFF Jan 13 '17 at 10:09 PM

Hi Luismex4,

Since we have not heard back from you in a while, we are marking this post "resolved" for tracking purposes. However, if you are still having a problem with your project crashing when running in iOS, please respond with the requested information and we will continue to investigate.

Thanks,

Steve H.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Here is some log info for those of you who are willing to help me

 Hardware Model:      iPad5,3
 Process:             FSOcket_Test [2628]
 Path:                /private/var/containers/Bundle/Application/A53D7D51-943F-4C85-8273-1626A2E72DFE/FSOcket_Test.app/FSOcket_Test
 Identifier:          com.Luis.SocketTest
 Version:             0.23 (1.0)
 Code Type:           ARM (Native)
 Role:                Foreground
 Parent Process:      launchd [1]
 Coalition:           com.Luis.SocketTest [837]
 Date/Time:           2016-12-28 09:14:57.3356 -0800
 Launch Time:         2016-12-28 09:14:44.8205 -0800
 OS Version:          iPhone OS 10.1.1 (14B100)
 Report Version:      104
 Exception Type:  EXC_BAD_ACCESS (SIGABRT)
 Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000
 Triggered by Thread:  7
 Filtered syslog:
 None found
 Thread 0:
 0   libsystem_kernel.dylib          0x1e3f283c mach_msg_trap + 20
 1   CoreFoundation                  0x1ec1a869 __CFRunLoopServiceMachPort + 137
 2   CoreFoundation                  0x1ec18b67 __CFRunLoopRun + 1015
 3   CoreFoundation                  0x1eb68073 CFRunLoopRunSpecific + 487
 4   CoreFoundation                  0x1eb67e81 CFRunLoopRunInMode + 105
 5   GraphicsServices                0x20314bfd GSEventRunModal + 157
 6   UIKit                           0x23d1c82f -[UIApplication _run] + 575
 7   UIKit                           0x23d16f61 UIApplicationMain + 151
 8   FSOcket_Test                    0x004f09e5 0x80000 + 4655589
 9   libdyld.dylib                   0x1e33250b start + 3
 Thread 1:
 0   libsystem_kernel.dylib          0x1e408744 __workq_kernreturn + 8
 1   libsystem_pthread.dylib         0x1e4ba48c start_wqthread + 8
 Thread 2:
 0   libsystem_kernel.dylib          0x1e408744 __workq_kernreturn + 8
 1   libsystem_pthread.dylib         0x1e4ba48c start_wqthread + 8
 Thread 3:
 0   libsystem_kernel.dylib          0x1e408744 __workq_kernreturn + 8
 1   libsystem_pthread.dylib         0x1e4ba48c start_wqthread + 8
 Thread 4:
 0   libsystem_kernel.dylib          0x1e408744 __workq_kernreturn + 8
 1   libsystem_pthread.dylib         0x1e4ba48c start_wqthread + 8
 Thread 5:
 0   libsystem_kernel.dylib          0x1e408744 __workq_kernreturn + 8
 1   libsystem_pthread.dylib         0x1e4ba48c start_wqthread + 8
 Thread 6 name:  com.apple.uikit.eventfetch-thread
 Thread 6:
 0   libsystem_kernel.dylib          0x1e3f283c mach_msg_trap + 20
 1   CoreFoundation                  0x1ec1a869 __CFRunLoopServiceMachPort + 137
 2   CoreFoundation                  0x1ec18b67 __CFRunLoopRun + 1015
 3   CoreFoundation                  0x1eb68073 CFRunLoopRunSpecific + 487
 4   CoreFoundation                  0x1eb67e81 CFRunLoopRunInMode + 105
 5   Foundation                      0x1f49a0db -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 261
 6   Foundation                      0x1f4b8df1 -[NSRunLoop(NSRunLoop) runUntilDate:] + 87
 7   UIKit                           0x24624cb3 -[UIEventFetcher threadMain] + 129
 8   Foundation                      0x1f5830d1 __NSThread__start__ + 1161
 9   libsystem_pthread.dylib         0x1e4bca17 _pthread_body + 217
 10  libsystem_pthread.dylib         0x1e4bc93d _pthread_start + 235
 11  libsystem_pthread.dylib         0x1e4ba498 thread_start + 8
 Thread 7 Crashed:
 0   libsystem_kernel.dylib          0x1e407ad4 __pthread_kill + 8
 1   libsystem_c.dylib               0x1e39b309 abort + 109
 2   FSOcket_Test                    0x0051e981 0x80000 + 4843905
 3   FSOcket_Test                    0x00606923 0x80000 + 5794083
 4   libsystem_platform.dylib        0x1e4b826d _sigtramp + 25
 5   FSOcket_Test                    0x005a3773 0x80000 + 5388147
 6   FSOcket_Test                    0x00921929 0x80000 + 9050409
 7   FSOcket_Test                    0x00a272a9 0x80000 + 10121897
 8   FSOcket_Test                    0x00a289ed 0x80000 + 10127853
 9   FSOcket_Test                    0x00a267f7 0x80000 + 10119159
 10  FSOcket_Test                    0x00a289ed 0x80000 + 10127853
 11  FSOcket_Test                    0x00921929 0x80000 + 9050409
 12  FSOcket_Test                    0x00a2cb75 0x80000 + 10144629
 13  FSOcket_Test                    0x01724a1b 0x80000 + 23743003
 14  FSOcket_Test                    0x02f5453f 0x80000 + 49104191
 15  FSOcket_Test                    0x02ee293f 0x80000 + 48638271
 16  FSOcket_Test                    0x02f788e5 0x80000 + 49252581
 17  FSOcket_Test                    0x024aac75 0x80000 + 37923957
 18  FSOcket_Test                    0x02324a91 0x80000 + 36326033
 19  FSOcket_Test                    0x022e6bbd 0x80000 + 36072381
 20  FSOcket_Test                    0x0232e519 0x80000 + 36365593
 21  FSOcket_Test                    0x0232e5bb 0x80000 + 36365755
 22  FSOcket_Test                    0x006163bf 0x80000 + 5858239
 23  FSOcket_Test                    0x0060ea1d 0x80000 + 5827101
 24  FSOcket_Test                    0x0060e0df 0x80000 + 5824735
 25  FSOcket_Test                    0x02302e39 0x80000 + 36187705
 26  FSOcket_Test                    0x004eaf03 0x80000 + 4632323
 27  FSOcket_Test                    0x00606c07 0x80000 + 5794823
 28  Foundation                      0x1f5830d1 __NSThread__start__ + 1161
 29  libsystem_pthread.dylib         0x1e4bca17 _pthread_body + 217
 30  libsystem_pthread.dylib         0x1e4bc93d _pthread_start + 235
 31  libsystem_pthread.dylib         0x1e4ba498 thread_start + 8

more ▼

answered Dec 29 '16 at 08:06 PM

avatar image

Luismex4
26 1 2

avatar image SalihBalkan Feb 13 '18 at 07:21 AM

Hi, I am having the same problem in 4.16. Did you find a solution?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question