Luismex4
(Luismex4)
December 21, 2016, 1:18am
1
Hello,
So when i run the project on the editor it all runs correctly even on standalone mode all packets get sent and received. But if i package the project and run it on IOS the project crashes as soon as it tries to initialize the FSocket class which is done at the press of a button. In other words everything runs correctly until i press the button. When the button is press the app just closes down.
Are there extra step i need to do to make sure the project can run on IOS and use the FSocket class?
Luismex4
(Luismex4)
December 29, 2016, 8:06pm
2
Here is some log info for those of you who are willing to help me
Hardware Model:
Process: FSOcket_Test [2628]
Path: /private/var/containers/Bundle/Application/A53D7D51-943F-4C85-8273-1626A2E72DFE/FSOcket_Test.app/FSOcket_Test
Identifier: com..SocketTest
Version: 0.23 (1.0)
Code Type: ARM (Native)
Role: Foreground
Parent Process: launchd [1]
Coalition: com..SocketTest [837]
Date/Time: 2016-12-28 09:14:57.3356 -0800
Launch Time: 2016-12-28 09:14:44.8205 -0800
OS Version: iPhone OS 10.1.1 (14B100)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000
Triggered by Thread: 7
Filtered syslog:
None found
Thread 0:
0 libsystem_kernel.dylib 0x1e3f283c mach_msg_trap + 20
1 CoreFoundation 0x1ec1a869 __CFRunLoopServiceMachPort + 137
2 CoreFoundation 0x1ec18b67 __CFRunLoopRun + 1015
3 CoreFoundation 0x1eb68073 CFRunLoopRunSpecific + 487
4 CoreFoundation 0x1eb67e81 CFRunLoopRunInMode + 105
5 GraphicsServices 0x20314bfd GSEventRunModal + 157
6 UIKit 0x23d1c82f -[UIApplication _run] + 575
7 UIKit 0x23d16f61 UIApplicationMain + 151
8 FSOcket_Test 0x004f09e5 0x80000 + 4655589
9 libdyld.dylib 0x1e33250b start + 3
Thread 1:
0 libsystem_kernel.dylib 0x1e408744 __workq_kernreturn + 8
1 libsystem_pthread.dylib 0x1e4ba48c start_wqthread + 8
Thread 2:
0 libsystem_kernel.dylib 0x1e408744 __workq_kernreturn + 8
1 libsystem_pthread.dylib 0x1e4ba48c start_wqthread + 8
Thread 3:
0 libsystem_kernel.dylib 0x1e408744 __workq_kernreturn + 8
1 libsystem_pthread.dylib 0x1e4ba48c start_wqthread + 8
Thread 4:
0 libsystem_kernel.dylib 0x1e408744 __workq_kernreturn + 8
1 libsystem_pthread.dylib 0x1e4ba48c start_wqthread + 8
Thread 5:
0 libsystem_kernel.dylib 0x1e408744 __workq_kernreturn + 8
1 libsystem_pthread.dylib 0x1e4ba48c start_wqthread + 8
Thread 6 name: com.apple.uikit.eventfetch-thread
Thread 6:
0 libsystem_kernel.dylib 0x1e3f283c mach_msg_trap + 20
1 CoreFoundation 0x1ec1a869 __CFRunLoopServiceMachPort + 137
2 CoreFoundation 0x1ec18b67 __CFRunLoopRun + 1015
3 CoreFoundation 0x1eb68073 CFRunLoopRunSpecific + 487
4 CoreFoundation 0x1eb67e81 CFRunLoopRunInMode + 105
5 Foundation 0x1f49a0db -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 261
6 Foundation 0x1f4b8df1 -[NSRunLoop(NSRunLoop) runUntilDate:] + 87
7 UIKit 0x24624cb3 -[UIEventFetcher threadMain] + 129
8 Foundation 0x1f5830d1 __NSThread__start__ + 1161
9 libsystem_pthread.dylib 0x1e4bca17 _pthread_body + 217
10 libsystem_pthread.dylib 0x1e4bc93d _pthread_start + 235
11 libsystem_pthread.dylib 0x1e4ba498 thread_start + 8
Thread 7 Crashed:
0 libsystem_kernel.dylib 0x1e407ad4 __pthread_kill + 8
1 libsystem_c.dylib 0x1e39b309 abort + 109
2 FSOcket_Test 0x0051e981 0x80000 + 4843905
3 FSOcket_Test 0x00606923 0x80000 + 5794083
4 libsystem_platform.dylib 0x1e4b826d _sigtramp + 25
5 FSOcket_Test 0x005a3773 0x80000 + 5388147
6 FSOcket_Test 0x00921929 0x80000 + 9050409
7 FSOcket_Test 0x00a272a9 0x80000 + 10121897
8 FSOcket_Test 0x00a289ed 0x80000 + 10127853
9 FSOcket_Test 0x00a267f7 0x80000 + 10119159
10 FSOcket_Test 0x00a289ed 0x80000 + 10127853
11 FSOcket_Test 0x00921929 0x80000 + 9050409
12 FSOcket_Test 0x00a2cb75 0x80000 + 10144629
13 FSOcket_Test 0x01724a1b 0x80000 + 23743003
14 FSOcket_Test 0x02f5453f 0x80000 + 49104191
15 FSOcket_Test 0x02ee293f 0x80000 + 48638271
16 FSOcket_Test 0x02f788e5 0x80000 + 49252581
17 FSOcket_Test 0x024aac75 0x80000 + 37923957
18 FSOcket_Test 0x02324a91 0x80000 + 36326033
19 FSOcket_Test 0x022e6bbd 0x80000 + 36072381
20 FSOcket_Test 0x0232e519 0x80000 + 36365593
21 FSOcket_Test 0x0232e5bb 0x80000 + 36365755
22 FSOcket_Test 0x006163bf 0x80000 + 5858239
23 FSOcket_Test 0x0060ea1d 0x80000 + 5827101
24 FSOcket_Test 0x0060e0df 0x80000 + 5824735
25 FSOcket_Test 0x02302e39 0x80000 + 36187705
26 FSOcket_Test 0x004eaf03 0x80000 + 4632323
27 FSOcket_Test 0x00606c07 0x80000 + 5794823
28 Foundation 0x1f5830d1 __NSThread__start__ + 1161
29 libsystem_pthread.dylib 0x1e4bca17 _pthread_body + 217
30 libsystem_pthread.dylib 0x1e4bc93d _pthread_start + 235
31 libsystem_pthread.dylib 0x1e4ba498 thread_start + 8
Hi Luismex4,
In order to help you resolve this we will need also need the runtime log and the crash log. Please provide the following:
If the Crash Reporter window is present when the crash occurs, select “Copy Callstack to the Clipboard,” and paste that information in a document and add to this post. Be sure to hit “Submit” on the Crash Reporter pop-up to send the Crash Report to Epic. Also, be sure the text includes your machine ID.
“UE4.log” Located: Engine\Saved\Logs\
“ProjectName.log” Located: ProjectName\Saved\Logs\
Thanks,
.
Hi Luismex4,
Since we have not heard back from you in a while, we are marking this post “resolved” for tracking purposes. However, if you are still having a problem with your project crashing when running in iOS, please respond with the requested information and we will continue to investigate.
Thanks,
.
Hi, I am having the same problem in 4.16. Did you find a solution?