Ive used every method I found: Epic quality in Engine Scalability Settings, Temporal AA, 100 Screen Space Reflection, HighresShot (not sure if I should keep increasing this value beyond 8 since it made my laptop almost unresponsive and huge pics. What bothered me more is that problem seems to be solved in viewport mode, but not for the camera’s view. I think it may be related to the tilt of camera. Is there any way to smooth all aliased, or jagged, lines completely?
Thanks!
The problem as I understand it is the temporal AA. Temporal AA works by using data from more than one frame of the video to smooth out effects. Once you’re taking a screenshot you’re no longer using more than one frame of data, so the jaggies show up.
I’ve seen two methods to address this:
- Use HighresShot and then downsample
the resulting image in something
like Photoshop (this is essentially
what some other methods of AA do
anyway) - Switch UE4 to use a
different AA method than TAA. This
may or may not work given your
project constraints.