Consistent crash on 4.14.1 mesh viewer
I'm getting some very annoying and consistent crashes when attempting to tweak any sort of value in the mesh viewer window on numerous meshes. At first I noticed it when attempting to apply materials to meshes that have multiple material IDs (2 or 3 at most) but now it appears that even tweaking other things such as lightmap size, or just playing around with checkboxes will result in an almost guaranteed crash which is really impeding my workflow :-( I'm up to date on my latest graphics card drivers GTX560. My stats are as follows:
Windows 7 Home Premium 64 bit Intel Core i7-3930k CPU @ 3.20GHz GeForce GTX 560 Ti 8GB RAM
I have never had consistent crash issues with any previous version of Unreal until now. This started with 4.14 and I was hopeful that 4.14.1 would fix my troubles but no such luck. Please let me know what I can do as I would prefer not to roll back to an older version of Unreal. Thank you!
asked Dec 21 '16 at 04:40 AM in Using UE4
Is your crash log showing something similar to this? - Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
There are crash reports from some NVIDIA graphic cards in 4.14 and 4.14.1. There is a forum thread about the crash: https://forums.unrealengine.com/showthread.php?129394-to-developers-ue-4-14-crashes!-Error-0x887A0006-HUNG&p=638412&viewfull=1#post638412
There will be a QFE soon. Meanwhile you could try entering "r.gpustatsenabled 0" console command - that might help to workaround the crash.
answered Dec 21 '16 at 05:36 AM
Rumiko Hoshino STAFF
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