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4.14 pawn class - "Arch Vis Character" KEEP LOOKING UP!!

dear all,

After changing my blueprints character pawn class to ArchVis Character, no matter where I turn or what direction turn to in-game, it will instantly be LOOKING UP!!

is there anything to do with the character movement settings?

I really need the Rotational Acceleration and deceleration function on my character :(

please help!!

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Product Version: UE 4.14
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asked Dec 21 '16 at 06:51 AM in Bug Reports

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I attempted to reproduce this but I couldn't get your results. Here is what I did:

  • Created a 1st Person template project

  • Created a new ArchVisCharacter blueprint

  • In the World Settings, changed the DefaultPawnClass to the ArchVisCharacter I created

  • Tested controls in PIE

I also attempted to use the default ArchVisCharacter from the DefaultPawnClass dropdown. Both seemed to control fine for me.

Are you doing anything differently? Exact repro steps from creating a new project would be most helpful.

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answered Dec 22 '16 at 03:22 PM

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avatar image OWSON Dec 23 '16 at 09:35 AM

hi TJ,

thanks for your input!

your way works perfectly fine! :)


here's what we did:

1) we created a first person template

2) then we go to edit 'FirstPersonCharacter' blueprints

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3) in the blueprints editor, go to class settings

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4) go to the parent class and change the "character" to "Arch Vis Character"

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5) then PIE

6) the character start screw up again

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Thank you.

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avatar image TJ V ♦♦ STAFF Dec 27 '16 at 01:51 PM

Ah okay, that makes sense. Reparenting to another code class can sometimes have strange/unwanted effects; so we always recommend to use that feature sparingly (or not at all if possible).

I'm glad my suggestion worked for you though. Good luck on your project!

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