4.14 pawn class - "Arch Vis Character" KEEP LOOKING UP!

dear all,

After changing my blueprints character pawn class to ArchVis Character,
no matter where I turn or what direction turn to in-game, it will instantly be LOOKING UP!!

is there anything to do with the character movement settings?

I really need the Rotational Acceleration and deceleration function on my character :frowning:

please help!!

Hi OWSON,

I attempted to reproduce this but I couldn’t get your results. Here is what I did:

  • Created a 1st Person template project

  • Created a new ArchVisCharacter blueprint

  • In the World Settings, changed the DefaultPawnClass to the ArchVisCharacter I created

  • Tested controls in PIE

I also attempted to use the default ArchVisCharacter from the DefaultPawnClass dropdown. Both seemed to control fine for me.

Are you doing anything differently? Exact repro steps from creating a new project would be most helpful.

hi TJ,

thanks for your input!

your way works perfectly fine! :slight_smile:

however

here’s what we did:

  1. we created a first person template

  2. then we go to edit ‘FirstPersonCharacter’ blueprints

  1. in the blueprints editor, go to class settings

  1. go to the parent class and change the “character” to “Arch Vis Character”

  1. then PIE

  2. the character start screw up again

Thank you.

Ah okay, that makes sense. Reparenting to another code class can sometimes have strange/unwanted effects; so we always recommend to use that feature sparingly (or not at all if possible).

I’m glad my suggestion worked for you though. Good luck on your project!