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Unable to Package for Linux

Hi all, i'm curretly trying to package my own project for Linux. I followed the useful guide posted here: https://wiki.unrealengine.com/Compiling_For_Linux

I can successfully package any blank or template project but with my own project during cooking:

  • most of the times the ShaderCompileWorker crashes

  • otherwise my pc run out of RAM (I have 32GB)

  • otherwise my pc run out of VRAM (I have a GTX 970)

Here is the cook log of my last try: https://mega.nz/#!H4J2jQCQ!IM8y-_H_bnPjGKzW005uEJrgIxIBCjX7u_VqVaZGHTY

Product Version: UE 4.11
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asked Dec 21 '16 at 08:58 AM in Packaging & Deployment

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FraZack
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avatar image Juxt4posed Dec 21 '16 at 09:23 AM

hello, please try to package the file with admin ( root) privileges, also apt-get update to make sure you have the most up to date pre-requisites, let me know if any progression :)

avatar image FraZack Dec 21 '16 at 09:29 AM

Sorry for this, but i forgot to mention that i'm on Windows 10 using cross-compilation toolchain.

avatar image Juxt4posed Dec 21 '16 at 09:42 AM

ah ok, my mistake assuming it was on base platform xD, please update java, run the project as admin and let me know if any success :)

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Hey FraZack-

If you're able to package blank and template projects, it sounds like there may be an issue with one of your assets. Looking at the provided logs, it looks to be Wanderer-Character_BP.uasset. Can you try removing this blueprint from the project (simply copy to another location and delete from the project's content folder) and try to package again to confirm if this is the case. Another test to try would be to migrate the .uasset into a new project and see if that project will package. If the compile succeeds, please try to remake the uasset and/or provide screenshots of the asset or the asset itself for further investigation.

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answered Dec 21 '16 at 05:23 PM

avatar image FraZack Dec 21 '16 at 08:37 PM

Thank you Doug for your answer. I finally managed to package successfully my own project for linux increasing my pagefile size a lot. Beside that in my own project i've enabled LPV but in the linux build it seems completely disabled, is that normal? are LPV not supported for Linux?

avatar image Doug E ♦♦ STAFF Dec 22 '16 at 08:00 PM

You are correct, LPV are not currently supported in OpenGL or Windows OpenGL. You can find more information about this subject here: https://forums.unrealengine.com/showthread.php?91758-Light-Propagation-Volumes-in-OpenGL

Cheers

Doug Wilson

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