x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do i attach a component without being scaled by root

I have a static mesh (root) and a sphere component attached. I would like to scale the mesh (root) without the sphere component being affected. I have tried SnapToTargetNotIncludingScale but it doesn't seem to ignore scale.

Product Version: UE 4.14
Tags:
more ▼

asked Dec 21 '16 at 01:43 PM in C++ Programming

avatar image

AndrewM47
267 68 61 81

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Here is my solution for anyone else,

 void AActor::OnConstruction(const FTransform& Transform)
 {
     Super::OnConstruction(Transform);
 
     SphereComp->SetWorldScale3D(FVector(1, 1, 1));
 }
more ▼

answered Dec 21 '16 at 02:13 PM

avatar image

AndrewM47
267 68 61 81

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question