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Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

[Linux] Epic Game Launcher (Marketplace)

I know this has been asked before and I know the answer that there is no solution at the moment. I just want to stress out how important this is to the entire community of people actually trying to do this under Linux.

As far as I know using a different OS is the only way to get the assets we buy or get for free(in most cases I guess) from the Marketplace. Or assets from the Learn tab.

We DO need the Epic Games Launcher or a different way to work with the Marketplace. Migrating assets, plugins and others from a different OS is not a solution for everybody.

I am not coming with only request here. I do hope that people who want to work with UE under Linux would back me up here and are some of the more willing people to give a helping hand with stuff. Give us something even if it is not working at the moment and we will make it work so everybody can enjoy the full experience.

This post might end up in oblivion but I want to express a desire from the Linux community to have the same possibilities as if we come from other platforms. Lets make Linux not only the target of the engine created content but also the source.

Edit: Just as a sort of a poll, I might be digging my own grave here:), upvote the question if this is genuinely desired.

Product Version: Epic Games Launcher
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asked Dec 21 '16 at 05:06 PM in Linux

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Acheta Games
849 10 13 17

avatar image brothermechanic Dec 31 '16 at 06:22 PM

+1 I recently has problems with bying under linux

avatar image CleanCut Jan 09 '17 at 11:57 PM

I would love to see more Linux support. Been using Linux for servers since 2001. Would be nice to go game dev on it as well.

avatar image McDirty Apr 25 '17 at 03:23 AM

I just logged into irc and asked this. I wish there was a solution.

avatar image cpyarger Apr 25 '17 at 04:22 AM

I have to agree, that it would be nice to have at least a working launcher, We can compile the engine ourselves. and a lot of us do so.

Honestly, I would be completely off of windows as an OS if I didn't need access to the launcher to download marketplace content.

avatar image quimnuss Feb 06 '18 at 12:46 PM

What do you do once you have it downloaded elsewhere? Import and that's it?

avatar image StrangerGwenn Jun 20 '17 at 05:30 PM

Still needed today

avatar image HeavenlyGamesBoss Jun 20 '17 at 07:12 PM

This would be nice Epic. I don't understand why Linux people can't have some way to access the marketplace. Is it that you just don't want our money?

avatar image Ghambo Jun 28 '17 at 05:18 PM

Years are going, but problem still exists :( imho its not a small problem, linux community is as important as others... (if not more important). i cant download substance plugin. Through vbox launcher doesnot start. (because of graphics)...

  • to cpyarger

imho it will be fastest and simplest solution for now...

Best regards, Giorgi Ghambashidze (ghambo)

avatar image Ghambo Jun 28 '17 at 07:22 PM

i dont know no programing languages, but logically i think that, it can be possible to execute some script from launcher and make possible to download Marketplace content on linux... sorry for my bad English, but i hope you understand what i mean ;)

Best wishes, ghambo

avatar image NoX Phasma Nov 22 '18 at 05:31 PM

Good luck, Epic doesn't give a sh*t about Linux.

avatar image Acheta Games Nov 26 '18 at 02:58 PM

That is not quite true. Bugs are being addressed, help is being provided, stuff is being developed. Is the support lacking, sure, is it nonexistent? Not at all.

Linux is still minimal audience esp considering the amount of game devs on Linux, I know about only a dozen that do it publicly and I am one of them.

Would more support from Epic side help? Sure, but that is a battle we fight everywhere.

avatar image cielá Nov 22 '18 at 08:26 PM

id love to see something here thanks

avatar image ColdSteel48 Nov 23 '18 at 10:56 AM

Epic claims that Linux is supported

Reality -> It is not supported!

Instead of fixing things, and or really support things that are advertised as working/supported but not even close to it in reality, Epic tends to ignore the problems entirely and make new useless features.

avatar image StrangerGwenn Nov 23 '18 at 10:59 AM

For what it's worth, our game developed on Linux has been shipping to Linux users for a year, so it is definitely supported. You just can't download marketplace assets on Linux (though people have tinkered with that on the forums).

avatar image ColdSteel48 Nov 23 '18 at 11:10 AM

I would call it "1/8 supported then" -> you have to build the Linux build from source, it will have errors and crashes on load... after 2-3 weeks of fighting both Linux UE4 and C++ compiler you will finally get the editor.... Thats not how "Supported should be".

I would agree there are dozen of repos and what not, but lets agree that Ubuntu is a mainly used one for development.

epic could show some support for atleast Ubuntu

avatar image StrangerGwenn Nov 23 '18 at 11:16 AM

The source build never fails to build or randomly crashes on a release version, in our experience. All Windows releases of UE4 have included a Linux game binary since 2018, to make cross-building for Linux easier ; so obviously the matching source version will build. If you've used the master branch of the repo, rest assured it rarely works on Windows either.

The launcher should definitely be supported for Linux too, and it's a pity that it doesn't, but that shouldn't stop you from working on Linux, especially with Ubuntu.

avatar image ColdSteel48 Nov 23 '18 at 11:18 AM

I don't know how is it magically works for you, for me Release 4.19 was never working... Editor is crashing on load and what not.

It actually did never run on Ubuntu for some reason -> it did work on Mint. Then I had a package problems.

Cross compile -> I also tried it -> the game did compile and package, but it couldn't launch on Linux :))

Anyway, to call it supported:

1) Launcher!!! Because of MP assets and all the stuff!

2) Downloadable binaries for Canonical.

avatar image StrangerGwenn Nov 23 '18 at 11:23 AM

If you're looking for help building on Linux, check out the UnrealSlackers Discord. There's a Linux channel there, you can post your errors and see if other people can help.

avatar image ColdSteel48 Nov 23 '18 at 11:24 AM

Good to know thanks! (I deleted Linux - will try later).

avatar image quimnuss Nov 23 '18 at 11:56 AM

Cross-compiling for linux on Win32 was long but it did work for me. Granted is not Linux development, but it's something. That the Launcher is not available in Linux is really a pity.

avatar image Jinks67 Jan 19 '19 at 10:14 PM

Another +1 here. Pleasant surprise to get the editor running smoothly only to run into this issue.

avatar image diogobaeder Apr 21 '19 at 05:34 AM

The question is from 2016. It's 2019, and there are no clues for whether the Launcher will ever be supported on Linux. The Marketplace website just doesn't work (doesn't process orders because of a CORS error) right now. So Linux developers, like me, are left with no choices at all to download assets, neither free or paid ones. Yes, I tried that NodeJS-based tool, can't login. Tried the Java-based tool too, doesn't work either. This is so terribly frustrating.

Come on, Epic devs, you amazing guys built the single best game engine out there! Is it that hard to make the Launcher work on Linux? Can't you even open-source it, or at least part of it, so that the amazing community that Linux has could share some effort on this and make it happen? I'm pretty sure there would be voluntary developers - myself included - wanting to help with that.

Please take this message as a motivational one, not as a rant. I love UE4, but I can't help but feel a bit abandoned as a Linux dev.

Cheers, Diogo

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3 answers: sort voted first
  • for the launcer and access to the market ... I feel the need, help us to work with a decent operating system

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answered Jan 14 '19 at 12:59 PM

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capsula
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i found solution: download plugin from allegorithmic forum, remove intermediate and Binaries directories, place into Engine/Plugins/Runtime/ directory and recompile from source

best wishes, ghambo

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answered Jun 29 '17 at 09:19 PM

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Ghambo
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Managed to squeeze a question in to the latest UE4 stream and actually got an answer, for those who are not watching the stream here is the question and the answer from the Josh Fleming(Senior Marketplace Manager) https://clips.twitch.tv/TastyTangentialWalrusBCouch

So anybody up to building a team and applying for the possibility?:)

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answered May 02 '19 at 06:46 PM

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Acheta Games
849 10 13 17

avatar image cpyarger May 02 '19 at 10:02 PM

I would be willing to work on this team, I have already contributed quite a bunch to maintaining the engine running on Linux.

avatar image Acheta Games May 03 '19 at 06:00 PM

I am currently in process of figuring out what would be needed to gain access to the source of the Mac Launcher as I imagine that would be a good place to start imho.

I will update once I get some info.

Feel free to get in touch with me on Unreal Slackers discord Acheta#6064 DM is preferred as that discord gets quite noisy:).

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