How can I make a projectile follow me in all directions, like a homing missile?
I'm stuck creating a projectile. Currently I can make the projectile shoot at me, but only in one plane. The "barrel" is located much higher than my character and I want to have it shoot down at me.
Also, how can I make the projectile home onto me until it hits?
Currently my blueprint looks like this (also image showing my issue - the projectile is above and went past the pawn):
You could have it moving forward and turn towards the player with the look at rotation from the projectile to the player and Rinterp to that however fast you want it to turn.
answered Jun 08 '14 at 11:28 PM
Try the Find Look at Rotation math function. It returns a rotator that you can poke into the rotation part of the transformation of your weapon/missile.
answered Jun 09 '14 at 02:06 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here