Save only saves current level, not all sublevels
In 4.14 it seems that the save button/ctrl+s only saves the current selected level , unlike in 4.13 and earlier where all the levels in my persistent level would be saved. Was this an intentional change (which I think it is since "Save" was changed to "Save Current") and if so what was the thinking behind the change?
asked Dec 21 '16 at 10:24 PM in Using UE4
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