Can't find file, but Referencer is 'None'?

When I package my game, I get this warning below. The confusing part is how it says (Referencer ‘None’). How would I know what asset to fix in order to remove this warning?

The “missing” asset in question doesn’t exist in the project anymore and nothing should still be referencing it.

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.22-04.06.25:932][  0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.22-04.06.25:933][  0]LogInit:Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.22-04.06.25:933][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/BasicStealthSystem/Tutorials/BasicStealthSystem'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.22-04.06.25:933][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/BasicStealthSystem/Tutorials/BasicStealthSystem': Can't find file '/Game/BasicStealthSystem/Tutorials/BasicStealthSystem'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.22-04.06.25:933][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Class /Game/BasicStealthSystem/Tutorials/BasicStealthSystem.BasicStealthSystem_C'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.22-04.06.25:933][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/BasicStealthSystem/Tutorials/BasicStealthSystem.BasicStealthSystem_C'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.22-04.06.25:933][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/BasicStealthSystem/Tutorials/BasicStealthSystem.BasicStealthSystem_C' was not found! (Referencer 'None')
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.22-04.06.25:934][  0]LogInit:Display: 
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.22-04.06.25:934][  0]LogInit:Display: Success - 0 error(s), 9 warning(s)

,

First try right clicking on the top level folder inside the engine that contains the asset that no longer exists. Choose the option to fix redirects. Close the engine and then remove the Intermediate and Saved folders inside your main project folder. Open the engine and try rebuilding the game again.

Hi ,

Try right-clicking on the Content folder in the Content Browser and selecting “Fix up redirectors in folder” and save all. Then delete the Intermediate and Saved folders from your Project Folder. In case this does not work, open your Output Log, right-click and select “clear-all.”

Try to package again. If packaging fails with the same error, cut and paste the entire contents of the Output log, paste into a text document, and post here.

Thanks,

.

: and I answered about the same time with about the same answer… If fixing up redirectors and deleting the Intermediate and Saved folders does not resolve your issue, please post a new output log -thanks!

I cleared out most everything in those folders and still got the same warnings. I didn’t want to clear out the ones below cause I don’t feel like rebuilding my entire project right now or wiping my editor settings :stuck_out_tongue: However, I can try deleting these folders, too, if you think it might help. All folders in those directories were deleted besides these:

  • Intermediate\Build
  • Intermediate\Config
  • Intermediate\ProjectFiles
  • Saved\Config

Here’s the output from packaging:

link text

I had this happen with some warnings as well where it wouldn’t just go away. At that point I removed the whole UnrealEngine hidden folder under: current user → AppData → Local → UnrealEngine. I kept the other folders there for the header and launcher.

Now this will cause the engine to start like the first time again but it removed and corrected any warnings like this for myself. It’s by no means conventional but it solved my warnings about missing assets that were long gone and removed. I figured where is the other cache being stored for this stuff and that was my answer.

Hope this helps.