How would I allow users to place static meshes for building?
I want to attempt to allow users in-game to place static meshes, change the rotation of the mesh, and possibly change the material type and scale. Can anyone give me any pointers on how to go about this?
Custom Event>Make Transform>Spawn Actor from Class>Set Material (Using return value on Spawn).
That is basically it. Everything else comes from playing with the transform input, the material input, and finding ways to execute the custom event.
answered Jun 09 '14 at 01:26 AM
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