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Destructible Bounces before it breaks?

So I have a destructible mesh with simulate physics on, and it's set up with collision and a destructible fracture mesh. Its damage parameters in its Destructible Settings are:

Damage Threshold: 1

Damage Spread: 0.1

Impact Damage 1.0

Impact Resistance: 0

Default Impact Damage 1

I put the mesh above ground and went into simulate mode. The mesh fell down, bounced, then broke in mid-air of the bounce. How can I make the shatter more immediate? Like breaking glass.

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asked Jun 08 '14 at 11:48 PM in Using UE4

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I figured it out. Here's how I did it.

  1. In Content Browser somewhere, right-click and select New Asset -> Physics -> Material Physics

  2. Name it then Double click it to open the material physics properties

  3. Change Friction to be something high, like 0.9, and most importantly give Restitution 0 so it doesn't bounce. Density can stay or change to heavier, like 2, it's okay.

  4. Change Destructible Damage Threshold Scale to like 1.0. Save/Close

  5. Click your destructible mesh in the viewport and look at its properties, find: Physics panel -> Phys Material Override

  6. Select your physics material from the drop-down

  7. Save/Simulate

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answered Jun 09 '14 at 12:24 AM

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