x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Destructible Bounces before it breaks?

So I have a destructible mesh with simulate physics on, and it's set up with collision and a destructible fracture mesh. Its damage parameters in its Destructible Settings are:

Damage Threshold: 1

Damage Spread: 0.1

Impact Damage 1.0

Impact Resistance: 0

Default Impact Damage 1

I put the mesh above ground and went into simulate mode. The mesh fell down, bounced, then broke in mid-air of the bounce. How can I make the shatter more immediate? Like breaking glass.

Product Version: Not Selected
Tags:
more ▼

asked Jun 08 '14 at 11:48 PM in Using UE4

avatar image

mandilorian
186 13 20 279

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I figured it out. Here's how I did it.

  1. In Content Browser somewhere, right-click and select New Asset -> Physics -> Material Physics

  2. Name it then Double click it to open the material physics properties

  3. Change Friction to be something high, like 0.9, and most importantly give Restitution 0 so it doesn't bounce. Density can stay or change to heavier, like 2, it's okay.

  4. Change Destructible Damage Threshold Scale to like 1.0. Save/Close

  5. Click your destructible mesh in the viewport and look at its properties, find: Physics panel -> Phys Material Override

  6. Select your physics material from the drop-down

  7. Save/Simulate

more ▼

answered Jun 09 '14 at 12:24 AM

avatar image

mandilorian
186 13 20 279

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question