x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Destructible Bounces before it breaks?

So I have a destructible mesh with simulate physics on, and it's set up with collision and a destructible fracture mesh. Its damage parameters in its Destructible Settings are:

Damage Threshold: 1

Damage Spread: 0.1

Impact Damage 1.0

Impact Resistance: 0

Default Impact Damage 1

I put the mesh above ground and went into simulate mode. The mesh fell down, bounced, then broke in mid-air of the bounce. How can I make the shatter more immediate? Like breaking glass.

Product Version: Not Selected
Tags:
more ▼

asked Jun 08 '14 at 11:48 PM in Using UE4

avatar image

mandilorian
186 13 20 279

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I figured it out. Here's how I did it.

  1. In Content Browser somewhere, right-click and select New Asset -> Physics -> Material Physics

  2. Name it then Double click it to open the material physics properties

  3. Change Friction to be something high, like 0.9, and most importantly give Restitution 0 so it doesn't bounce. Density can stay or change to heavier, like 2, it's okay.

  4. Change Destructible Damage Threshold Scale to like 1.0. Save/Close

  5. Click your destructible mesh in the viewport and look at its properties, find: Physics panel -> Phys Material Override

  6. Select your physics material from the drop-down

  7. Save/Simulate

more ▼

answered Jun 09 '14 at 12:24 AM

avatar image

mandilorian
186 13 20 279

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question