Destructible Bounces before it breaks?
So I have a destructible mesh with simulate physics on, and it's set up with collision and a destructible fracture mesh. Its damage parameters in its Destructible Settings are:
Damage Threshold: 1
Damage Spread: 0.1
Impact Damage 1.0
Impact Resistance: 0
Default Impact Damage 1
I put the mesh above ground and went into simulate mode. The mesh fell down, bounced, then broke in mid-air of the bounce. How can I make the shatter more immediate? Like breaking glass.
asked Jun 08 '14 at 11:48 PM in Using UE4
I figured it out. Here's how I did it.
answered Jun 09 '14 at 12:24 AM
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