Destructible Bounces before it breaks?

So I have a destructible mesh with simulate physics on, and it’s set up with collision and a destructible fracture mesh. Its damage parameters in its Destructible Settings are:

Damage Threshold: 1

Damage Spread: 0.1

Impact Damage 1.0

Impact Resistance: 0

Default Impact Damage 1

I put the mesh above ground and went into simulate mode. The mesh fell down, bounced, then broke in mid-air of the bounce. How can I make the shatter more immediate? Like breaking glass.

I figured it out. Here’s how I did it.

  1. In Content Browser somewhere, right-click and select New Asset → Physics → Material Physics
  2. Name it then Double click it to open the material physics properties
  3. Change Friction to be something high, like 0.9, and most importantly give Restitution 0 so it doesn’t bounce. Density can stay or change to heavier, like 2, it’s okay.
  4. Change Destructible Damage Threshold Scale to like 1.0. Save/Close
  5. Click your destructible mesh in the viewport and look at its properties, find: Physics panel → Phys Material Override
  6. Select your physics material from the drop-down
  7. Save/Simulate
1 Like

thanks! this helped not alot of info on this topic