So I get this error when I try to open my project on same version of UE.
MachineId:4E6C36C94804A1FCD55CEBA7F844455F
EpicAccountId:
Fatal error: [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 152]
Ran out of memory allocating 18446744067144027908 bytes with alignment 0
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:153]
UE4Editor_Core!FMallocTBB::Realloc() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\hal\malloctbb.cpp:99]
UE4Editor_CoreUObject!TArray::ResizeTo() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\array.h:2256]
UE4Editor_CoreUObject!operator<<() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\array.h:1111]
UE4Editor_CoreUObject!FLinkerLoad::SerializeDependsMap() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1771]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:672]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
UE4Editor_AssetRegistry!FAssetRegistry::CookedPackageNamesWithoutAssetDataGathered() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\assetregistry\private\assetregistry.cpp:2171]
UE4Editor_AssetRegistry!FAssetRegistry::ScanPathsAndFilesSynchronous() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\assetregistry\private\assetregistry.cpp:1984]
UE4Editor_AssetRegistry!FAssetRegistry::OnDirectoryChanged() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\assetregistry\private\assetregistry.cpp:2628]
UE4Editor_DirectoryWatcher!FDirectoryWatchRequestWindows::ProcessPendingNotifications() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\directorywatcher\private\windows\directorywatchrequestwindows.cpp:162]
UE4Editor_DirectoryWatcher!FDirectoryWatcherWindows::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\directorywatcher\private\windows\directorywatcherwindows.cpp:157]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1210]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2859]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll