package dedicated server : error to uproject
Hello, I followed the wiki concerning building a dedicated server (https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux))
After different configuration on unrealfrontend, it builds me something in mProejct/saved/StagedBuilds/WindowsServer
There is an engine directory, and a myProject directory, and a myProjectServer.exe.
Running this exe, I got this error : Failed to open descriptor file '../../../Engine/myProject.uproject'. This file is under myProject directory.
I 've found another myPrjectServer.exe into engine\binaries\win64, and run it too, with same error.
I didn't understand why it needs to ../../.., and how can I fix this behaviour. Is it a misconfiguration under visual studio when building the exe? Is it a misconfiguraton around unrealFrontend?
After generating the .exe, did you follow the steps in the other page that was linked to which mentions moving the MyProjectServer.exe to the packaged game's directory, as it is originally placed in the binaries for the project itself? This may be able to fix the issues you're experiencing if you haven't.
In particular, it mentions:
"Now it's time to build your game project. Using the above UBT target, the executable will end up in /Binaries//Server. Move the executable over to ///binaries/."
answered Dec 22 '16 at 04:40 PM
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