Project Crashing on Open
Hi all, I've been working on a level for an assignment, with issues until today, where I tried to play the level (build using third person BP) and the editor crashed. The project now crashes every time I try to load it... I've sunk weeks into this, and would love to know if there are any fixes available...
The level is a simple outdoor map with all meshes taken from free asset packs on the marketplace (mostly infinity blade meshes and foliage from the open world demo). I've added no custom blueprints or code, I haven't even edited any textures.
Unbelievably disappointed right now... any help would be great.
EDIT: I believe the fatal error is
Fatal error: [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Foliage\Private\FoliageInstanceBase.cpp] [Line: 90] &nl;Instance base cache - integrity verification(3): Counter: 50 Size: 46, InvSize: 39 (L:1 S:0 T:0)&nl;
Looks like a failure of the 12.5 engine, but for the assignment I am forced to use this engine version. Any advice on getting the project to run? At all? Can I remove the foliage entirely? I just need it to open, losing a few ferns is no big deal at this point!
Attached is the .log file from the crash report. link text
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